//Copyright (c) 2010 Michael Ey

//Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

//The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 

using System;
using Microsoft.Xna.Framework;


namespace GameTrakXNA31
{
    /// <summary>
    /// This is a light-weight component.  It just wraps up the update function of the GameTrakService to be called automatically.
    /// </summary>
    public class GameTrakComponent : Microsoft.Xna.Framework.GameComponent
    {
        private GameTrakService m_gameTrakService;
        /// <summary>
        /// ctor
        /// </summary>
        /// <param name="game">A game instance.</param>
        public GameTrakComponent(Game game)
            : base(game)
        {
            
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            m_gameTrakService = new GameTrakService(Game.Window.Handle);
        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            m_gameTrakService.Poll();
        }
    }
}